Traditional roguelike, arcade shmup, thinky puzzle game enjoyer. Sporadic game developer and chiptune musician.
I've also made puzzles for Pathology (a Sokoban variant about movecount optimization) that you can play here.
Can use Gain Insight (from the menu) if you're stuck on a puzzle, or try puzzles out of order.
Difficulty order from easiest to hardest: Swimming in Crates, Achronal Dungeon, Unwin