New community puzzle author, Onatron!


A new chpter opens in Community Levels! Onatron's World, debuting with 8 puzzles. I've only managed to solve one of them so far; the others will keep me up at night for a while. I hear Onatron and Green live in the same household, so it's a two-for-one puzzle setting special. Looking forward to seeing more, and I hope you all enjoy too!

Changelogs continue below:

**v15.6 (9th September 2024):**

* New sound effect for infinite loop.

* Formless Exploration: Add Selfie.

* A new community levels chapter, Onatron's World! Starting with Power Bar, Halfpipe, Roommates [VAR1] [VAR1], Spontaneous Combustion [VAR1], Roast? [VAR1], Roast? [VAR2], Bungee Jumping and Fickle Flooring.


**v15.7 (10th September 2024):**

* Chapter 0: Swap Call a Cab and Pachinko. Rework their Insights.

* Reverted to the non-custom HTML5 build to try to get it to work on Mac Chrome (and I think it works now?)

* Remastered the 'Infinite Loop' sound effect slightly.

* Added 'Exception Handler' for special kinds of lose conditions.

* Added both of the above 'songs' to music select/jukebox.

* Slabdrill's World: Add Grounded Uphill [VAR1].


**v15.8 (11th September 2024):**

* Chapter 7: Buff Deconstruct (old version is Insight). Move Deconstruct and The Race later.

* Chapter -1: ||Cut Roommates (Loop 2) [VAR1]. Move Roommates (Loop 2) [VAR1] (Remix) to Roommates (Loop 2) (Remix) and buff it. Buff Roommates (Loop 2). Buff Roommates [VAR1] (Loop 2). Add Roommates [VAR1] (Loop 2) (Remix). Buff Spelunking (Loop 2). Rework Uphill (Loop 2). Buff Downhill (Loop 2). Clue Pushing It (Loop 2) [VAR1] (Remix) differently.||

* The Cutting Room Floor: Buff World's Tiniest Pit. Move World's Tiniest Pit [VAR1] to be an insight for The Spikiest Pit [VAR1]. Add Jewellery Theft and its Remix.

* Custom elements: Webs/Jellies now stack. Heavy can't crush +DUR Wooden Crates. Add Repair Station Bumper.


**15.9 (12th September 2024):**

* Chapter 3: Cut Coyote Time. Simplify Peek-a-Boo, Security Door and Event Horizon.

* Chapter 4: Move Secret Passage to Advanced. Move Ladder Dither after Dive.

* Chapter 5: De-cheese The Crate Pit. Prettify Snake Chute. Buff Pushing It 3: Safety First. Rework Over-Destination/new Insight. De-cheese Broken Bridge. Rework Iron Crates.

* The Cutting Room Floor: Add Tres Crates. Add Joke??.

* Slabdrill's World: Add Joke?.

* Custom Tiles: In a lapse of good judgement, add Fence, Fan, Bumper, Passage, Green Passage.


**v16.0 (13th September 2024):**

* Chapter 5: De-cheese Over-Destination for realsies this time.

* Chapter -1: ||Buff Wall (Loop 2) [VAR1]. Slabdrill's old version is the (Insight).||

* The Cutting Room Floor: Add Down [VAR1], Daredevils [VAR1].

* Formless Exploration: Add Give me a Break.

* Slabdrill's World: Add Remote Voyage [VAR1], Down [VAR2], Snake Chute [VAR1], 

* Green's World: Add Remote Voyage [VAR2], The Grounded Pit [VAR1], The Rising Pit.

* Fix a Bumper stack overflow.

* Cases related to Boulder/Bumper, Boulder/Passage and going upwards/downwards through a Passage are now more intuitive.

* Multiple Passages/Green Passages in a row now take you to the end.

* Add Green to Guest Level Design.


**v16.1 (15th September 2024):**

* Play a different sound effect for selecting Heavy vs Light. (Feel free to have complaints about this if you think I should sound design it differently or revert it.)

* Chapter 3: Add Eruption and its Insight. Move S for Solid Puzzle Design to Advanced. Shuffle Advanced around slightly.

* The Cutting Room Floor: Add Leap of Faith [Space Program].

* Formless Exploration: Add Another Light?.

* Custom elements: Generalize Light Mimic/Heavy Mimic, and datafix all existing mimic custom puzzles.


**v16.2 (17th September 202):**

* A click on a UI element now also can't try to swap the selected robot.

* Formless Exploration: Add Soulcrates. Open a 'Best Of' page.

* Slabdrill's World: Buff Heavy Fuzzing Service [VAR2] (old version is Insight). Add Leap of Faith [Space Program] [VAR1]. Open a 'Best Of' page.

* Green's World: Add Down [VAR3], Magic Hat, Shared Brain Cells, The Imaginary Pit.

* Onatron's World: Add Hopscorch [VAR3], Ceiling Sockets, Ceiling Sockets [VAR1], Chrono Engine.


**v16.3 (20th September 2024):**

* Chapter 5: Add Bring the Rope (and cut Landfill). Merge both Third Roommate VARs. Buff Inevitable Demise (old version becomes Insight).

* Formless Exploration: Add In Defiance of Time [VAR1], In Defiance of Time?.

* The Cutting Room Floor: Rework Skippity/[VAR1]. Add Broken Bridge [VAR1].

* Slabdrill's World: Add In Defiance of Time [VAR1] [VAR1].

* Green's World: Buff Shared Brain Cells.


**v16.4 (26th September 2024):**

* Fix some focus bugs for Chapter 0 in Level Select.

* Fixed the Deadzone slider. (Also, resetting controls now also resets Deadzone/Debounce sliders.)

* The focus arrow now points properly when an OptionButton's drop down is open.

* While an OptionButton's drop down is open in Settings, Menu/Cancel now closes the drop down instead of exiting Settings entirely.

* When a new selection is made in an OptionButton's drop down in Settings, the OptionButton's text and drop down's radio button now immediately updates.

* Fixed some cases in Settings where pressing Up or Down would focus the wrong control.

* Left/Right now swaps between tabs in Settings whenever the focused control doesn't care about Left/Right.

* Spinboxes in Settings (Jukebox, Virtual Buttons Layout) are now controllable by Left/Right inputs.

* Colourblind Mode labels for what colour an Actor is now remain more in-sync.

* Colourblind Mode now uses alternate sprites for Colour tiles.

* 'Timeline Symbols Show Previous State' now updates all existing timeline symbols.

* 'Virtual Buttons Layout': Alternate layouts now work again.

* Level Select: After finishing a search: If there are no results, the chapter re-appears. If there is 1 result, that level is entered. If there is 2+ results, the first level is focused.

* Formless Exploration: Add Lost Height, Green Glass [VAR1.1], Bounce Castle.

* Green's World: Add Graduation [VAR4], Skipping Stone [VAR1]. Buff Skipping Stone, One at a Time [VAR1], Graduation [VAR2].

* Bug Gallery: Add Playing Dead (I'm not 100% sure this is a bug exploit puzzle but I have no idea how you'd do it otherwise).

* Level Editor: Better description of 'inert' Heavy/Light.

* Custom Elements: Phase Board Heavy/Light/Crate/One-Way now aren't graphically rotated.

* Custom Elements: You can now collect multiple modifiers/hats at once.

Get Entwined Time

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