New sprites by skai for post-game elements


New sprites by skai

Vine, by Patashu, in Chapter R (WIP)

Yet another new contributor, skai! So far she's made some sprites for post-game elements (replacing my shoddy devart) and a few custom puzzles and I'm excited to see some more in the future.

Changelogs follow:

**v19.5 (8th July 2025):**

* New graphics for Floorboards, Grates, Phase Wall Green Even/Odd and Checkpoints. Added skai to Credits.

* Time Colours Purple/Blurple/Yellow are renamed Crimson/Teal/Purple, respectively. Renamed The Yellow Pit and its (Remix) to The Purple Pit.

* Level Editor Instructions now says 'Clear Level'.

* Fix that Chapter 2?'s dark background persisted after pressing 'Community Levels'.

* Level Editor tile picker: Give the other Repair Stations names.

* Chapter R (WIP): Add Blue Ghost, Anchor Lock, Empty Tower, Vine, Vine [VAR1], Pushing It Blue, Makeshift Ladder. Update Dig, Mechanical Arm.

* The Cutting Room Floor: Rename Acrobatics? [VAR1] to Isometric Exercise.

* Formless Exploration: Add Dead Air [Act 2].

* Journeyless Fragments: Open in Community Levels. Add Kelrn Ocrwh, Kelrn Ocryt, Normality, Maneuver.

* Unit test mode is 10x faster. I didn't have to make any performance improvements or do anything technically difficult, I just wanted it to be 10x faster, so now it is.

Files

Entwined Time (HTML5).zip Play in browser
23 days ago
Entwined Time (Windows).zip 75 MB
23 days ago
Entwined Time (Linux).zip 77 MB
23 days ago
Entwined Time (Mac).zip 89 MB
23 days ago

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