cl1694's World and a new tutorial idea
1) We have a new puzzle author and bug-finder-and-reporter, cl1694! They've already helped buff a post-game puzzle and opened a new world with new puzzles and buffs of other community puzzles. Check it out for a challenge! (I also got some great bug reports from Bleatnik.)
2) I'm trying yet another new idea for Chapter 0 to try to teach the concept of 'a robot going down and rewinding back up after doing something useful'. Meet Light? is out and Interference is in. It does use a one-off tile but I hope what the tile does and why I need it is self-evident enough. It'd be nice to scatter this new tile around the campaign some more but I haven't even begun to think about this yet. Anyway, let me know if this works or if it's completely off the mark, but I really want to get this game to work properly for all skill levels.
Changelogs follow:
**v19.2 (9th June 2025):**
* Chapter 0: Cut Meet Light?. Replace with Interference and its (Insight).
* Chapter D: Replace Springlock System (moved to Formless Exploration) with Kinetic Hotwire.
* Chapter -1: ||Buff Pachinko (Loop 2) [VAR1]. Add cl1694 to credits guest levels.||
* Chapter M (WIP): Move Phantom Push and [VAR1] here.
* The Cutting Room Floor: Add Lightning Round, Lightning Snake.
* Green's World: Add Stuck [VAR1], Orbital Drop [VAR3]. Buff Broken Bridge [VAR2].
* cl1694's World: Open a new chapter in Community Levels. Add Woodchunk and its (Insight), Woodchunk [VAR1], Joke Moving Service, Tile Selector [Low Power], Window of Opportunity [VAR1], Fire In The Sky [REV1] [VAR1], The Eclipse Pit [VAR1].
* Custom elements: Add No Move.
* Level editor: 'New Level' is now called 'Clear Level'.
* Add a 'Discord' button to the Intro and Outro. Fix button focus issues in the Outro.
* Replays that win by ||merging Chrono Helixes|| finally for realsies this time save properly.
* Space Program/Far Lands/Void Diver achievements now only trigger if a robot is sent in that direction.
* The menu button for Your Replay now changes to Save Replay when shift is held/Unwin when ctrl is held.
* Replay Turn- and Replay Turn+ now work even if Replay Mode is off (turning Replay Mode on first). As a side-effect, while using a controller, Previous Level and Next Level now don't work while Replay Mode is on (to allow LT/RT to act as Replay Turn- and Replay Turn+ in more circumstances).
* Bug Gallery: Improved crash handling in Negativity/Cut and Paste.
* Publish Chapter E Steam Achievements and a hint for Exception Handler Steam Achievement.
* Fix a Continuum/undo bug.
* Fix a visual bug where Cuckoo Clocks did not chime.
* Fix a visual bug when scrubbing through a Voidlike replay where Cuckoo Clocks have chimed.
* Fix a visual bug when rewinding a Voidlike replay through an actor changing Colour (or similar brittle animations).
**v19.3b (28th June 2025):**
* Chapter 0: New Interference (Insight).
* Chapter B: New idea for Zombie Mode.
* The Cutting Room Floor: Add Cold Roommates, Beware of Pit and (Remix), Acrobatics?, Acrobatics? [VAR1], Acrobatics??. Cut Doormaster (forgot to do this when I published Chapter E). Split (Unused Puzzles) into (Custom Elements).
* Green's World: Add Delay Circuit [VAR1]. Buff Lockdown.
* cl1694's World: Buff The Eclipse Pit [VAR1] (oops). Add Woodchunk (Insight) (oops). Add Kinetic Hotwire [VAR1].
* Bug Gallery: Stricter crash handling in Negativity (all crashes on older versions now trigger Exception Handler, and Exception Handler should not be triggered for anything that was never a crash).
* Fix a bug where broken Light couldn't move from a Phaseboard Heavy/Zombie Tile. v19.3b: Actually fix it.
* Custom Elements: Add Blue Glass Block, Blue Floorboards, Blue Repair Station, One Move, One Move Green, Anchor Point. (Known bug: One Move + Bomb, the Bomb doesn't properly destroy itself.)
**v19.4 (29th June 2025):**
* Chapter R (WIP): Open in Community Levels. Add Anchor Moving Service, Dig, Mechanical Arm, Hazardous Materials.
* Fix a crash when using an Anchor Point to move onto your current tile.
* Fix ghosts being incorrect for mid-move Anchor Point/Blue Glass Block/etc.
* Level editor: Improve the text for Repair Stations and No Moves.
* Custom elements: Add Terrain Lock.
Get Entwined Time
Entwined Time
A two time manipulation puzzle game.
Status | Released |
Author | Patashu |
Genre | Puzzle |
Tags | 2D, chiptune, Godot, Level Editor, Pixel Art, Robots, Singleplayer |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- New sprites by skai for post-game elements2 days ago
- 1st Releaseiversary: Chapter E out now!87 days ago
- Steam release and Mikan Hako's LP!Nov 22, 2024
- Entwined Time: Coming to Steam!Oct 10, 2024
- New community puzzle author, Onatron!Sep 09, 2024
- Chapter D: Rocky Nudges!Jul 20, 2024
- v13.0: New community puzzle author, Green!Jun 22, 2024
- Chapter [-], B and C out!Jun 01, 2024
- Chapter A - Floorboards added!May 12, 2024
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