v6 changelog
I've been meaning to de-cheese campaign levels and mess around with custom puzzles and new custom element ideas, but I'm a bit short on the kind of time and brainpower that would need. For now, I'll keep you up to date with the following:
**v6 (25th April 2024):**
* Custom puzzles; Fixed a bug where moves that had only voidlike effects weren't recorded in the replay. Also made redos work better in voidlike puzzles. May still be bugs.
* Relax height threshold for half zoom in custom puzzles by 2 tiles.
* Fix level editor tab picking being broken if you're zoomed out.
* Community Levels chapters are now broken up by author, seems the most logical for now as every author's style is for now totally different. Added 11 of them and decheese-fixed a 12th.
Get Entwined Time
Entwined Time
A two time manipulation puzzle game.
Status | Released |
Author | Patashu |
Genre | Puzzle |
Tags | 2D, chiptune, Godot, Level Editor, Pixel Art, Robots, Singleplayer |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Chapter A - Floorboards added!3 days ago
- v9.1, v9.2, v9.3 changelog6 days ago
- v9 changelog17 days ago
- v8, v8.1, v8.2 changelog19 days ago
- v7, v7.1 changelog20 days ago
- v5 changelog22 days ago
- v2, v3, v4 changelog26 days ago
Leave a comment
Log in with itch.io to leave a comment.